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Old Dec 19, 2005, 11:12 AM // 11:12   #41
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all my pvp wars are W/N for plague touch, i love that skill, i think its even verging on overpowered, should have a recharge time or something
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Old Dec 19, 2005, 01:01 PM // 13:01   #42
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Let's see for possible combination to counter Blind:

W/N: As said before, Plague Touch, Plague Signet, Plague Sending

W/R: Antidote Signet

W/Me and W/E can't really counter it, so it's 50/50 possible combinations to counter Blind

Then we have W/Mo: Mend Ailment, Purge Condition, Purge Signet, ...

And, not really a counter, but fun and usefull nontheless: "I Will Survive!", so you're Blinded, but you have +6 regen.

Now, what causes Blind? Dust Trap, Eruption, Throw Dirt, Blinding Flash and Signet of Midnight...Any others? (not sure about desperation blow, but that causes random conditions). Meaning 5 skills that can cause it, and a lot more to remove it. Also, notice how 2/5 of those skills are Ranger skills, who are pretty much the best counter against warriors, 2/5 are Ele skills who can use that to help with their armor, and SoM is an Elite mesmer skill, who has to sacrifice his Elite slot to take out 1 warrior...

Blind is mostly a problem in CA, where you're not sure if you'll get a Monk in your team or not. Otherwise, you should have a Monk who removes that.
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Old Dec 19, 2005, 09:51 PM // 21:51   #43
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/sigh

You all continue to miss the point
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Old Dec 21, 2005, 09:30 AM // 09:30   #44
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/sigh

so what was your point then?

you whining to us that your not a good warrior player? wanna cry about blind? make a caster and cry about interupts
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Old Dec 21, 2005, 01:12 PM // 13:12   #45
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Really, I'm sick of this kind of thing. Every class has weaknesses, if you don't like it try to complement it with a secondary. Otherwise quit the whining.
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Old Dec 21, 2005, 01:25 PM // 13:25   #46
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Quote:
Originally Posted by Mordakai
And as mentioned, many Profs can counter conditions like Blindness, not just Monks.

You have a W/Ele, right? Why not take Obsidian Flesh? Won't help against Rangers, but it will against Air Elementalists...
WoW GJ if you try to chase people ^^

btw w/R's can use antidote signet..free..fast recharge..bye bye poison, disease and blindnes
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Old Dec 21, 2005, 06:59 PM // 18:59   #47
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If you don't Blind warriors, they will kill you so quickly....

Well, Blind is not the only way. You need at least one counter to warriors or else you will die easily in PvP.

Warriors are not underpowered. They are VERY overpowering if there's no counters.



Speaking about Blind, am I the only one who thinks there's not enough skills that cause Daze??? Concussion and Skull "Crap"... what else? Any Monk can remove Daze in 1s. sigh...

Last edited by jibikao; Dec 21, 2005 at 07:03 PM // 19:03..
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Old Dec 21, 2005, 11:31 PM // 23:31   #48
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Quote:
Originally Posted by BBoy_Manchild
/sigh

so what was your point then?

you whining to us that your not a good warrior player? wanna cry about blind? make a caster and cry about interupts
I've played every profesion thoroughly thank you very much.
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Old Dec 22, 2005, 12:24 AM // 00:24   #49
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Interrupts should also interrupt their caster, and spikes should obviously kill the caster's team's monk. Come on people, this man is talking truth!





/sarcasm

Last edited by Ristaron; Dec 22, 2005 at 12:26 AM // 00:26.. Reason: tyop ;-)
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Old Dec 22, 2005, 03:37 PM // 15:37   #50
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Quote:
Originally Posted by Kool Pajamas
I think warriors should have some type of blind removal or something that ignores blind. They already have skills that ignore other's "block" and "evade" skills, (warriors cunning) so there should be something that ignores or at least reduces the effect of blind. It is so easy and there are so many ways to blind a warrior, but removing/ignoring it is impossible without monk skills. I have been trying out a warrior in PvP and so many times I have gone nearly an ENTIRE battle being blinded. Since my secondary was Ele, there wasnt much I could do except wait for my energy to regen to use my ele skills.

So here is an idea for a warrior skill to help with that problem.

Skill Name: Piñata
skill type: Strength
Cost: 10 energy Cast: 1 sec Recast: 30 sec
Description:
Stance. For 5-10 seconds you ignore the effects of blind and have a 33% increase in attack speed but have a 50% chance to miss.


The 50% chance to miss would prevent people from using the skill purely to increase attack speed and the 33% increase would make up partially for that. Makes it much better than being blinded.


(Please no warrior bashing)
Hi there. I understand where you frustration is. We had a Mesmer with Sig of Midnight last night and he basically Blind any warrior/ranger for the WHOLE time. We've got two people bashing that Mesmer 'cause it basically SUCKS for them. I understand your pain.

But guess what? After we won 10 games in CA, we proceeded to Team and that Mesmer tried to do the same on a W/N... she died in 10s. lol The W/N touch it back and she has no defense against that warrior at all, except for running.

I hope you understand what I am trying to say. You MUST have counters for warrior or else NOBODY can stand the damage. Just like when I play interruption beast master, I have had Elementalists cursing me out 'cause she couldn't cast any damn thing.


What about my most hated thing? Spirit Shackle as bow ranger and Spiteful Spirit (+Empathy) as beast master 'cause I spam pet skills all the time. Those skills give me nightmares and as a ranger, I have no counter to them.
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Old Dec 22, 2005, 04:57 PM // 16:57   #51
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Default warriors need overall boost

Quote:
Originally Posted by Mordakai
Yes, being Blind, having Pacifism cast on you sucks...

But so does having Backfire cast on you if you're a Elementalist, or if your spell keeps getting interrupted.

It's called Game Balance, and it keeps one Profession from being better than all the rest... (except for Mesmer, who rules them all! Bwa-ha-ha!)
This is totally from a pvp perspective and I rarely play warrior. Let's turn the above muddy reasoning around. What if ALL professions had backfire, and it lasted for 18 seconds? Then, and only then, would it be equivalent to the numerous ways to shut down a warrior WITH NO COUNTERS IN THE WARRIOR BASE...

The warrior base is the undisputed weakling of the professions. It is energy-crippled, making poor base for any casting and requires contribution from other teammates to be effective. In return, it gets strength, a very poor special attribute when compared to ALL the other bases' special attributes. The incremental extra armor given to the base does not mitigate the imbalance.

The way it is now, any other base except maybe monk can build to a better warrior than the warrior base. R/W, E/W, Me/W, N/W are all generally more powerful than W/*

To fix, the warrior base should be given some marginal condition and hex management and should get an extra tic of energy regen. Then the base would be more balanced with the other bases.
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Old Dec 22, 2005, 05:19 PM // 17:19   #52
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Quote:
Originally Posted by draugr
This is totally from a pvp perspective and I rarely play warrior. Let's turn the above muddy reasoning around. What if ALL professions had backfire, and it lasted for 18 seconds? Then, and only then, would it be equivalent to the numerous ways to shut down a warrior WITH NO COUNTERS IN THE WARRIOR BASE...

The warrior base is the undisputed weakling of the professions. It is energy-crippled, making poor base for any casting and requires contribution from other teammates to be effective. In return, it gets strength, a very poor special attribute when compared to ALL the other bases' special attributes. The incremental extra armor given to the base does not mitigate the imbalance.

The way it is now, any other base except maybe monk can build to a better warrior than the warrior base. R/W, E/W, Me/W, N/W are all generally more powerful than W/*

To fix, the warrior base should be given some marginal condition and hex management and should get an extra tic of energy regen. Then the base would be more balanced with the other bases.
I think the benefit of being a W primary is the armors and the runes. I agree that Strength primary does not add enough damage. I thought Strength adds -penetration to normal attack as well but it only adds -penetration on the attack skills. The % increase in damage is not that great but Strength has some very useful skills...for warriors anyway. A lot of anti-runner skills are under Strength. Not sure how useful those are but being Warrior primary means you have better armor and more runes for Tactics and weapon mastery.


Warrior can get countered easily but if you don't have counters, you can't beat a warrior. This is from a beast master's perspective. I mean most people bring counters to warriors because there are just soooooooooo many warriors in CA. Monks seem so overpowering in Competition because people don't bring enough counters to them. I mean how is Backfire going to kill a warrior? I don't even think Diversion is all that effective on Warrior. Those skills are great against monks but whenever I bring those skills, I suck against warriors. And Warriors love going after rangers.... lol

I think warrior players think they are "underpowered" because people bring counters to them. Ranger brings Throw Dirt, Dust Traps and Whirling defense. Those skills can't kill a caster.... but are extremely useful against warriors or any melee type of players.

I really don't think warrior needs more improvement. They CAN be overpowering with the right set up.
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